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Ink & Iron

v0.10.0

2026-07-03

Every window in Thundoria has been taken down, re-carved, and hung back up inside the world itself. Menus sit in ornate iron frames, letters land on parchment, and the seams between you and the world are gone.

Highlights

  • The interface, rebuilt — Your bags, gear, skills, quests, shops, crafting benches, and every menu in between are now drawn in the game's own pixel-art hand: framed windows for the practical things, rolled parchment for chat, dialogue, and the contracts board. It all reads as one world now, not a webpage floating over one.
  • The map finally works everywhere — The world map and minimap used to give up on the homestead and the farm, showing little more than a green haze. Now they draw the real lay of the land on every map — fields, roads, buildings, even each floor of the mines — with live markers for you, other adventurers, townsfolk, and the monsters between you.
  • Crisp at any size — The interface steps up cleanly on big displays and reflows to fit small ones, so the pixel work stays sharp instead of smearing.
  • Steadier in the hand — With everything living in one place, clicks and keys land where you expect: menus layer properly over the map, held actions let go when your cursor leaves the window, and the buttons along the rail light up with whatever keys you've bound them to.

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Thundoria — a 2D pixel-art MMORPG

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