The rocks and trees of Thundoria are no longer just scenery — bring the right tool and you can break them down, haul away the spoils, and leave the land a little more marked by your passing.
Ore nodes — stone, iron, and gold ore deposits appear on resource maps; strike them to chip away rock and collect the ore that drops.
Trees to chop — birch, maple, and chestnut trees stand as solid obstacles until you bring them down, dropping wood you can carry away.
Tile-blocking resources — nodes occupy their tile and block movement, just like walls. Once harvested the tile clears, giving the world a lived-in, depletable feel.
Harvest targeting — a reticle highlights the resource in front of you so you always know what you're swinging at.
Mining & Foraging XP — every ore you break earns Mining experience; every tree you fell earns Foraging experience.
Starter tools — new characters now begin with a pickaxe, axe, and sword so you can start gathering from your first moments in the world.