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Enemies Come Alive

v0.3.7

2026-06-02

The creatures of Thundoria have learned to fight back — the gremlin stalks, lunges, and crumples with weight and personality, and eight more enemy families are waiting in the wings.

Highlights

  • Gremlin debut — the first fully-animated enemy: idles when calm, walks with a proper gait, claws or bites on attack, flinches when struck, and plays a knockout death clip before vanishing.
  • Nine enemy families — gremlins, slimes, flower-fiends, and six more families are in the roster, each with swappable skins and the hooks ready for their own animation sets.
  • Direction-aware movement — enemies face the right way as they approach; west-facing sprites mirror automatically so no extra art is needed.
  • Attack variety — enemies can have multiple named attacks; the gremlin alternates between a claw swipe and a bite, and the engine supports unlimited special attacks for future families.
  • Admin spawn command — type /spawnmob <id> to drop an enemy anywhere on a combat map, handy for playtesting and events.
  • Combat fixes included — a long-standing bug where enemies dealt zero damage on shared maps is now fixed; mob speed was also tuned so the gremlin's walk animation looks natural.

Thundoria — a 2D pixel-art roguelike MMO

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